Chamber Transforms Virtual Events with Immersive, Community-Driven 3D Experiences

INDUSTRY NEWS

9/8/20251 min read

Virtual event platform Chamber, spearheaded by ex-Hopin product VP David Aubespin, is redefining digital gatherings by offering deeply immersive, game-inspired environments tailored to the needs of modern audiences. Built on an advanced 3D engine, Chamber aims to move beyond the limitations of video call like interfaces by delivering interactive, elevated experiences that resonate especially with younger, digitally native attendees.

A standout feature of Chamber is its seamless Discord integration, which embeds virtual spaces within familiar community channels rather than forcing attendees to migrate platforms. This not only validates attendee participation but also leverages Discord’s vast network to expand reach, with organizers able to tap into existing communities on a revenue-share basis.

The Chamber also addresses longstanding cost barriers. While bespoke immersive platforms often cost over $500,000, Chamber offers a more affordable, turnkey solution, currently supported with optional team assistance, with plans to roll out a fully self-serve model soon. Branded mini-worlds and virtual booths are expected by Q4 2025.

If successful, the Chamber may redefine virtual events as continuous, engaging ecosystems empowering organizers to build dynamic, lasting digital communities, rather than hosting one-off broadcasts.

Author: Adam Parry
Original Source:Event Industry News
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